"This world is a veil, and the face you wear is not your own."


Funny Games is a cinematic version of the philosophical riddle of a tree falling in a forest, leading not only to a heightened sense of being an accomplice on the part of the audience but also to asking questions regarding the audience’s responsibility, the obligation to think about what it means to look at violent imagery and the pain of others and the capacity to understand the absurdity, randomness, and brutality that the violent images actually show. Funny Games is meant to lead to reflection, to catch the audience looking in order to make them conscious of their own look. By establishing an interconnection between the diegesis and the non-diegesis, the film creates an “ethical space” where the audience is held as an accomplice to a representation of violence that they do not even want to see. The audience position in Funny Games, then, is of necessity ethically charged, since this consciousness cannot arise without simultaneously revealing moral values with regard to (media) violence.

Tarja Laine, “Haneke’s ‘Funny Games’ with the Audience.”

We’re not bad people. We just come from a bad place.


Daisy’s voice from Mario Kart: Double Dash.

X-Men: Days of Future Past (2014)

I’ve never loved anyone the way I loved you.

Her (2013)